Difference between revisions of "Bugs and Updates"
Jump to navigation
Jump to search
(Tag: Visual edit) |
(Tag: Visual edit) |
||
| Line 1: | Line 1: | ||
| + | * Reduce memory footprint and CPU overhead | ||
| + | * Fix camera rendering inside of blocks | ||
| + | * Fix fog | ||
* If removing a placement check if it has a connection and remove it | * If removing a placement check if it has a connection and remove it | ||
** roc to clients to remove the connection | ** roc to clients to remove the connection | ||
| + | * Reset rocket thrust if collision is ground | ||
| + | * InvokeRepeating on player health for oxygen, lave, water, | ||
| + | ** consolidate into single repeating function | ||
| + | * Add random tree height | ||
| + | * Add voltage and amperage calculations for power sources and targets | ||
| + | * Bugs - disable audio on rising dead and skeletons and check reptilians & grays | ||
* upload and download world connections | * upload and download world connections | ||
* Transition between biomes logic | * Transition between biomes logic | ||
| Line 8: | Line 17: | ||
** Hell Regions | ** Hell Regions | ||
* Sound Effects | * Sound Effects | ||
| + | ** Coughing for toxicity | ||
| + | ** Drowning for water | ||
| + | * Fix enemy spawn controllers | ||
| + | * Split Screen Multiplayer | ||
| + | * Additional structure gens | ||
| + | ** Silo | ||
| + | ** Strip mall | ||
| + | ** High rise | ||
| + | ** Titanic (in ocean) | ||
| + | ** Sphinx | ||
| + | ** Mayan temple | ||
| + | * Add Bigfoot and Lochness | ||
| + | * In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell) | ||
| + | * Multiplayer - sync head and arm rotation | ||
| + | * Multiplayer - on death fix body across screen | ||
| + | * Multiplayer - set target to nearest player | ||
| + | * Multiplayer - if client removes placement tell server to add this to the plscementschangedlist | ||
| + | * Compressing data files for storage an transfer in multiplayer | ||
| + | * Hell transition changes | ||
| + | * Containers and chests | ||
| + | ** Working correctly or not? | ||
| + | * Add magma chamber below caldera in Caldera biome. | ||
| + | * | ||
| + | * Fix cave water and lava | ||
| + | ** top textures | ||
| + | ** max movement/flow | ||
| + | * if placement is destroy, update the world to remove this placement | ||
| + | * Doors | ||
| + | ** Automatic | ||
| + | ** Vertical open (gull wing) | ||
| + | * Multiplayer | ||
| + | ** Update new player with blocks changed (different) from last server upload by host | ||
| + | ** Sync time - sun | ||
| + | * Fix enemy spawn and enemy events counter. Night enemies spawning early | ||
| + | * Add Spawn Point changing | ||
| + | * Notebook | ||
| + | ** Mark recipes (searchable) | ||
| + | * Add seeds | ||
| + | * Add crop growing | ||
| + | * Add fishing | ||
| + | * Add piping for fluids | ||
| + | * Events | ||
| + | ** RPC event id when remote player invokes an event | ||
| + | *** Christmas Slay | ||
| + | **** Jack Frost | ||
| + | **** Ncracker | ||
| + | ****Polar bear w/ bottle | ||
| + | ****Reindear | ||
| + | ****Gremlin | ||
| + | ****Home alone boy | ||
| + | ****Two turtle dubs | ||
| + | ****Partridge in pear tree | ||
| + | ****Drummer boy | ||
| + | ****George Bailey | ||
| + | ****Scrooge | ||
| + | ****Mr. Potter | ||
| + | ***Posessed Dead Presidents | ||
| + | ***Samhain | ||
| + | ***Metal Entourage | ||
| + | ***Living Dead | ||
| + | *Add Cuddlefish | ||
| + | *Add armors | ||
| + | *Add Weapon switching logic | ||
| + | **allocate new instance of weapon | ||
| + | **place in right hand shoulder transform and position rotation | ||
| + | *Bosses | ||
| + | **Yetti boss | ||
| + | **Pharaoh boss | ||
| + | *Items | ||
| + | **Codex Gigas | ||
| + | **Crystal Skull | ||
* | * | ||
Revision as of 08:22, 8 June 2018
- Reduce memory footprint and CPU overhead
- Fix camera rendering inside of blocks
- Fix fog
- If removing a placement check if it has a connection and remove it
- roc to clients to remove the connection
- Reset rocket thrust if collision is ground
- InvokeRepeating on player health for oxygen, lave, water,
- consolidate into single repeating function
- Add random tree height
- Add voltage and amperage calculations for power sources and targets
- Bugs - disable audio on rising dead and skeletons and check reptilians & grays
- upload and download world connections
- Transition between biomes logic
- Other biomes gen logic
- Uncanny Valley
- Urban Decay
- Hell Regions
- Sound Effects
- Coughing for toxicity
- Drowning for water
- Fix enemy spawn controllers
- Split Screen Multiplayer
- Additional structure gens
- Silo
- Strip mall
- High rise
- Titanic (in ocean)
- Sphinx
- Mayan temple
- Add Bigfoot and Lochness
- In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
- Multiplayer - sync head and arm rotation
- Multiplayer - on death fix body across screen
- Multiplayer - set target to nearest player
- Multiplayer - if client removes placement tell server to add this to the plscementschangedlist
- Compressing data files for storage an transfer in multiplayer
- Hell transition changes
- Containers and chests
- Working correctly or not?
- Add magma chamber below caldera in Caldera biome.
- Fix cave water and lava
- top textures
- max movement/flow
- if placement is destroy, update the world to remove this placement
- Doors
- Automatic
- Vertical open (gull wing)
- Multiplayer
- Update new player with blocks changed (different) from last server upload by host
- Sync time - sun
- Fix enemy spawn and enemy events counter. Night enemies spawning early
- Add Spawn Point changing
- Notebook
- Mark recipes (searchable)
- Add seeds
- Add crop growing
- Add fishing
- Add piping for fluids
- Events
- RPC event id when remote player invokes an event
- Christmas Slay
- Jack Frost
- Ncracker
- Polar bear w/ bottle
- Reindear
- Gremlin
- Home alone boy
- Two turtle dubs
- Partridge in pear tree
- Drummer boy
- George Bailey
- Scrooge
- Mr. Potter
- Posessed Dead Presidents
- Samhain
- Metal Entourage
- Living Dead
- Christmas Slay
- RPC event id when remote player invokes an event
- Add Cuddlefish
- Add armors
- Add Weapon switching logic
- allocate new instance of weapon
- place in right hand shoulder transform and position rotation
- Bosses
- Yetti boss
- Pharaoh boss
- Items
- Codex Gigas
- Crystal Skull