Bugs and Updates

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  • Camera
    • Fix camera rendering inside of blocks
    • Fix fog
    • rotate arms (add clamp)
  • World Generation
    • Add random tree height
  • Character Features
    • NPC Inventories
  • Performance
    • Reduce memory footprint and CPU overhead
    • Fix/remove drone raycasts (overhead)
  • Logic
    • Define actual recipes
  • Network Play
    • If removing a placement check if it has a connection and remove it
      • RPC to clients to remove the connection
  • Bugs
  • Add voltage and amperage calculations for power sources and targets
  • Bugs - disable audio on rising dead and skeletons and check reptilians & grays
  • Transition between biomes logic
  • Other biomes gen logic
  • Sound Effects
    • Coughing for toxicity
    • Drowning for water
  • Fix enemy spawn controllers
  • Additional structure gens
    • Silo
    • Strip mall
    • High rise
    • Titanic (in ocean)
    • Sphinx
    • Mayan temple
  • Add Lochness
  • Add Sewer Rats
  • Add Grim Reaper
  • Add Lava Serpents
  • Events
    • Christmas Slay
      • Jack Frost
      • Ncracker
      • Polar bear w/ bottle
      • Reindear 
      • Gremlin
      • Home alone boy 
      • Two turtle dubs 
      • Partridge in pear tree
      • Drummer boy
      • George Bailey
      • Scrooge
      • Mr. Potter
    • Posessed Dead Presidents
    • Night of th Necromaniacs
    • Metal Entourage
    • Living Dead Containers and chests
    • Working correctly or not?
  • Add magma chamber below caldera in Caldera biome.
  • Fix cave water and lava
    • top textures
    • max movement/flow
  • if placement is destroy, update the world to remove this placement
  • Doors
    • Automatic
  • Fix enemy spawn and enemy events counter. Night enemies spawning early
  • Add Spawn Point changing
  • Notebook
    • Mark recipes (searchable)
  • Add fishing
  • Add piping for fluids
  • Add Cuddlefish
  • Add armors
  • Bosses
    • Yetti boss
    • Pharaoh boss
  • Crystal Skull
  • Strafing
  • Network Features
    • In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
    • Multiplayer - sync head and arm rotation
    • Multiplayer - on death fix body across screen
    • Multiplayer - set target to nearest player
    • Multiplayer -  if client removes placement tell server to add this to the plscementschangedlist
    • Compressing data files for storage an transfer in multiplayer
    • Update new player with blocks changed (different) from last server upload by host
    • Sync time - sun
    • RPC event id when remote player invokes an event
    • upload and download world connections