Bugs and Updates
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- Camera
- Fix camera rendering inside of blocks
- Fix fog
- rotate arms (add clamp)
- World Generation
- Add random tree height
- Character Features
- NPC Inventories
- Performance
- Reduce memory footprint and CPU overhead
- Fix/remove drone raycasts (overhead)
- Logic
- Define actual recipes
- Network Play
- If removing a placement check if it has a connection and remove it
- RPC to clients to remove the connection
- If removing a placement check if it has a connection and remove it
- Bugs
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- Add voltage and amperage calculations for power sources and targets
- Bugs - disable audio on rising dead and skeletons and check reptilians & grays
- Transition between biomes logic
- Other biomes gen logic
- Sound Effects
- Coughing for toxicity
- Drowning for water
- Fix enemy spawn controllers
- Additional structure gens
- Silo
- Strip mall
- High rise
- Titanic (in ocean)
- Sphinx
- Mayan temple
- Add Lochness
- Add Sewer Rats
- Add Grim Reaper
- Add Lava Serpents
- Events
- Christmas Slay
- Jack Frost
- Ncracker
- Polar bear w/ bottle
- Reindear
- Gremlin
- Home alone boy
- Two turtle dubs
- Partridge in pear tree
- Drummer boy
- George Bailey
- Scrooge
- Mr. Potter
- Posessed Dead Presidents
- Night of th Necromaniacs
- Metal Entourage
- Living Dead Containers and chests
- Working correctly or not?
- Christmas Slay
- Add magma chamber below caldera in Caldera biome.
- Fix cave water and lava
- top textures
- max movement/flow
- if placement is destroy, update the world to remove this placement
- Doors
- Automatic
- Fix enemy spawn and enemy events counter. Night enemies spawning early
- Add Spawn Point changing
- Notebook
- Mark recipes (searchable)
- Add fishing
- Add piping for fluids
- Add Cuddlefish
- Add armors
- Bosses
- Yetti boss
- Pharaoh boss
- Crystal Skull
- Strafing
- Network Features
- In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
- Multiplayer - sync head and arm rotation
- Multiplayer - on death fix body across screen
- Multiplayer - set target to nearest player
- Multiplayer - if client removes placement tell server to add this to the plscementschangedlist
- Compressing data files for storage an transfer in multiplayer
- Update new player with blocks changed (different) from last server upload by host
- Sync time - sun
- RPC event id when remote player invokes an event
- upload and download world connections