Difference between revisions of "Bugs and Updates"

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Line 1: Line 1:
 +
* Reduce memory footprint and CPU overhead
 +
* Fix camera rendering inside of blocks
 +
* Fix fog
 
* If removing a placement check if it has a connection and remove it
 
* If removing a placement check if it has a connection and remove it
 
** roc to clients to remove the connection
 
** roc to clients to remove the connection
 +
* Reset rocket thrust if collision is ground
 +
* InvokeRepeating on player health for oxygen, lave, water,
 +
** consolidate into single repeating function
 +
* Add random tree height
 +
* Add voltage and amperage calculations for power sources and targets
 +
* Bugs - disable audio on rising dead and skeletons and check reptilians & grays
 
* upload and download world connections
 
* upload and download world connections
 
* Transition between biomes logic
 
* Transition between biomes logic
Line 8: Line 17:
 
** Hell Regions
 
** Hell Regions
 
* Sound Effects
 
* Sound Effects
 +
** Coughing for toxicity
 +
** Drowning for water
 +
* Fix enemy spawn controllers
 +
* Split Screen Multiplayer
 +
* Additional structure gens
 +
** Silo
 +
** Strip mall
 +
** High rise
 +
** Titanic (in ocean)
 +
** Sphinx
 +
** Mayan temple
 +
* Add Bigfoot and Lochness
 +
* In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
 +
* Multiplayer - sync head and arm rotation
 +
* Multiplayer - on death fix body across screen
 +
* Multiplayer - set target to nearest player
 +
* Multiplayer -  if client removes placement tell server to add this to the plscementschangedlist
 +
* Compressing data files for storage an transfer in multiplayer
 +
* Hell transition changes
 +
* Containers and chests
 +
** Working correctly or not?
 +
* Add magma chamber below caldera in Caldera biome.
 +
*
 +
* Fix cave water and lava
 +
** top textures
 +
** max movement/flow
 +
* if placement is destroy, update the world to remove this placement
 +
* Doors
 +
** Automatic
 +
** Vertical open (gull wing)
 +
* Multiplayer
 +
** Update new player with blocks changed (different) from last server upload by host
 +
** Sync time - sun
 +
* Fix enemy spawn and enemy events counter. Night enemies spawning early
 +
* Add Spawn Point changing
 +
* Notebook
 +
** Mark recipes (searchable)
 +
* Add seeds
 +
* Add crop growing
 +
* Add fishing
 +
* Add piping for fluids
 +
* Events
 +
** RPC event id when remote player invokes an event
 +
*** Christmas Slay
 +
**** Jack Frost
 +
**** Ncracker
 +
****Polar bear w/ bottle
 +
****Reindear 
 +
****Gremlin
 +
****Home alone boy 
 +
****Two turtle dubs 
 +
****Partridge in pear tree
 +
****Drummer boy
 +
****George Bailey
 +
****Scrooge
 +
****Mr. Potter
 +
***Posessed Dead Presidents
 +
***Samhain
 +
***Metal Entourage
 +
***Living Dead
 +
*Add Cuddlefish
 +
*Add armors
 +
*Add Weapon switching logic
 +
**allocate new instance of weapon
 +
**place in right hand shoulder transform and position rotation
 +
*Bosses
 +
**Yetti boss
 +
**Pharaoh boss
 +
*Items
 +
**Codex Gigas
 +
**Crystal Skull
 
*
 
*

Revision as of 08:22, 8 June 2018

  • Reduce memory footprint and CPU overhead
  • Fix camera rendering inside of blocks
  • Fix fog
  • If removing a placement check if it has a connection and remove it
    • roc to clients to remove the connection
  • Reset rocket thrust if collision is ground
  • InvokeRepeating on player health for oxygen, lave, water,
    • consolidate into single repeating function
  • Add random tree height
  • Add voltage and amperage calculations for power sources and targets
  • Bugs - disable audio on rising dead and skeletons and check reptilians & grays
  • upload and download world connections
  • Transition between biomes logic
  • Other biomes gen logic
    • Uncanny Valley
    • Urban Decay
    • Hell Regions
  • Sound Effects
    • Coughing for toxicity
    • Drowning for water
  • Fix enemy spawn controllers
  • Split Screen Multiplayer
  • Additional structure gens
    • Silo
    • Strip mall
    • High rise
    • Titanic (in ocean)
    • Sphinx
    • Mayan temple
  • Add Bigfoot and Lochness
  • In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
  • Multiplayer - sync head and arm rotation
  • Multiplayer - on death fix body across screen
  • Multiplayer - set target to nearest player
  • Multiplayer -  if client removes placement tell server to add this to the plscementschangedlist
  • Compressing data files for storage an transfer in multiplayer
  • Hell transition changes
  • Containers and chests
    • Working correctly or not?
  • Add magma chamber below caldera in Caldera biome.
  • Fix cave water and lava
    • top textures
    • max movement/flow
  • if placement is destroy, update the world to remove this placement
  • Doors
    • Automatic
    • Vertical open (gull wing)
  • Multiplayer
    • Update new player with blocks changed (different) from last server upload by host
    • Sync time - sun
  • Fix enemy spawn and enemy events counter. Night enemies spawning early
  • Add Spawn Point changing
  • Notebook
    • Mark recipes (searchable)
  • Add seeds
  • Add crop growing
  • Add fishing
  • Add piping for fluids
  • Events
    • RPC event id when remote player invokes an event
      • Christmas Slay
        • Jack Frost
        • Ncracker
        • Polar bear w/ bottle
        • Reindear 
        • Gremlin
        • Home alone boy 
        • Two turtle dubs 
        • Partridge in pear tree
        • Drummer boy
        • George Bailey
        • Scrooge
        • Mr. Potter
      • Posessed Dead Presidents
      • Samhain
      • Metal Entourage
      • Living Dead
  • Add Cuddlefish
  • Add armors
  • Add Weapon switching logic
    • allocate new instance of weapon
    • place in right hand shoulder transform and position rotation
  • Bosses
    • Yetti boss
    • Pharaoh boss
  • Items
    • Codex Gigas
    • Crystal Skull