Difference between revisions of "Bugs and Updates"

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* Reduce memory footprint and CPU overhead
+
* Camera
* Fix/remove drone raycasts (overhead)
+
** Fix camera rendering inside of blocks
* Fix camera rendering inside of blocks
+
** Fix fog
* Fix fog
+
** rotate arms (add clamp)
* If removing a placement check if it has a connection and remove it
+
* World Generation
** roc to clients to remove the connection
+
** Add random tree height
* InvokeRepeating on player health for oxygen, lave, water,
+
**
** consolidate into single repeating function
+
* Character Features
* Add random tree height
+
** NPC Inventories
 +
* Performance
 +
** Reduce memory footprint and CPU overhead
 +
** Fix/remove drone raycasts (overhead)
 +
* Logic
 +
** Define actual recipes
 +
*
 +
* Network Play
 +
** If removing a placement check if it has a connection and remove it
 +
*** RPC to clients to remove the connection
 +
* Bugs
 +
*
 +
*   
 +
**  
 +
*  
 
* Add voltage and amperage calculations for power sources and targets
 
* Add voltage and amperage calculations for power sources and targets
 
* Bugs - disable audio on rising dead and skeletons and check reptilians & grays
 
* Bugs - disable audio on rising dead and skeletons and check reptilians & grays
* upload and download world connections
+
*  
 
* Transition between biomes logic
 
* Transition between biomes logic
 
* Other biomes gen logic
 
* Other biomes gen logic
** Uncanny Valley
 
** Urban Decay
 
** Hell Regions
 
 
* Sound Effects
 
* Sound Effects
 
** Coughing for toxicity
 
** Coughing for toxicity
 
** Drowning for water
 
** Drowning for water
 
* Fix enemy spawn controllers
 
* Fix enemy spawn controllers
* Split Screen Multiplayer
 
 
* Additional structure gens
 
* Additional structure gens
 
** Silo
 
** Silo
Line 28: Line 38:
 
** Sphinx
 
** Sphinx
 
** Mayan temple
 
** Mayan temple
* Add Bigfoot and Lochness
+
* Add Lochness
* In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
+
* Add Sewer Rats
* Multiplayer - sync head and arm rotation
+
* Add Grim Reaper
* Multiplayer - on death fix body across screen
+
* Add Lava Serpents
* Multiplayer - set target to nearest player
+
* Events
* Multiplayer -  if client removes placement tell server to add this to the plscementschangedlist
+
** Christmas Slay
* Compressing data files for storage an transfer in multiplayer
+
*** Jack Frost
* Hell transition changes
+
*** Ncracker
* Containers and chests
+
***Polar bear w/ bottle
 +
***Reindear 
 +
***Gremlin
 +
***Home alone boy 
 +
***Two turtle dubs 
 +
***Partridge in pear tree
 +
***Drummer boy
 +
***George Bailey
 +
***Scrooge
 +
***Mr. Potter
 +
**Posessed Dead Presidents
 +
**Night of th Necromaniacs
 +
**Metal Entourage
 +
**Living Dead  Containers and chests
 
** Working correctly or not?
 
** Working correctly or not?
 +
**
 
* Add magma chamber below caldera in Caldera biome.
 
* Add magma chamber below caldera in Caldera biome.
 
*  
 
*  
Line 46: Line 70:
 
* Doors
 
* Doors
 
** Automatic
 
** Automatic
** Vertical open (gull wing)
 
* Multiplayer
 
** Update new player with blocks changed (different) from last server upload by host
 
** Sync time - sun
 
 
* Fix enemy spawn and enemy events counter. Night enemies spawning early
 
* Fix enemy spawn and enemy events counter. Night enemies spawning early
 
* Add Spawn Point changing
 
* Add Spawn Point changing
 
* Notebook
 
* Notebook
 
** Mark recipes (searchable)
 
** Mark recipes (searchable)
* Add seeds
 
* Add crop growing
 
 
* Add fishing
 
* Add fishing
 
* Add piping for fluids
 
* Add piping for fluids
* Events
 
** RPC event id when remote player invokes an event
 
*** Christmas Slay
 
**** Jack Frost
 
**** Ncracker
 
****Polar bear w/ bottle
 
****Reindear 
 
****Gremlin
 
****Home alone boy 
 
****Two turtle dubs 
 
****Partridge in pear tree
 
****Drummer boy
 
****George Bailey
 
****Scrooge
 
****Mr. Potter
 
***Posessed Dead Presidents
 
***Samhain
 
***Metal Entourage
 
***Living Dead
 
 
*Add Cuddlefish
 
*Add Cuddlefish
 
*Add armors
 
*Add armors
*Add Weapon switching logic
 
**allocate new instance of weapon
 
**place in right hand shoulder transform and position rotation
 
 
*Bosses
 
*Bosses
 
**Yetti boss
 
**Yetti boss
 
**Pharaoh boss
 
**Pharaoh boss
*Items
+
*Crystal Skull
**Codex Gigas
+
*Strafing
**Crystal Skull
+
* Network Features
 +
** In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
 +
** Multiplayer - sync head and arm rotation
 +
** Multiplayer - on death fix body across screen
 +
** Multiplayer - set target to nearest player
 +
** Multiplayer -  if client removes placement tell server to add this to the plscementschangedlist
 +
** Compressing data files for storage an transfer in multiplayer
 +
** Update new player with blocks changed (different) from last server upload by host
 +
** Sync time - sun
 +
** RPC event id when remote player invokes an event
 +
** upload and download world connections
 
*
 
*

Latest revision as of 06:44, 6 April 2021

  • Camera
    • Fix camera rendering inside of blocks
    • Fix fog
    • rotate arms (add clamp)
  • World Generation
    • Add random tree height
  • Character Features
    • NPC Inventories
  • Performance
    • Reduce memory footprint and CPU overhead
    • Fix/remove drone raycasts (overhead)
  • Logic
    • Define actual recipes
  • Network Play
    • If removing a placement check if it has a connection and remove it
      • RPC to clients to remove the connection
  • Bugs
  • Add voltage and amperage calculations for power sources and targets
  • Bugs - disable audio on rising dead and skeletons and check reptilians & grays
  • Transition between biomes logic
  • Other biomes gen logic
  • Sound Effects
    • Coughing for toxicity
    • Drowning for water
  • Fix enemy spawn controllers
  • Additional structure gens
    • Silo
    • Strip mall
    • High rise
    • Titanic (in ocean)
    • Sphinx
    • Mayan temple
  • Add Lochness
  • Add Sewer Rats
  • Add Grim Reaper
  • Add Lava Serpents
  • Events
    • Christmas Slay
      • Jack Frost
      • Ncracker
      • Polar bear w/ bottle
      • Reindear 
      • Gremlin
      • Home alone boy 
      • Two turtle dubs 
      • Partridge in pear tree
      • Drummer boy
      • George Bailey
      • Scrooge
      • Mr. Potter
    • Posessed Dead Presidents
    • Night of th Necromaniacs
    • Metal Entourage
    • Living Dead Containers and chests
    • Working correctly or not?
  • Add magma chamber below caldera in Caldera biome.
  • Fix cave water and lava
    • top textures
    • max movement/flow
  • if placement is destroy, update the world to remove this placement
  • Doors
    • Automatic
  • Fix enemy spawn and enemy events counter. Night enemies spawning early
  • Add Spawn Point changing
  • Notebook
    • Mark recipes (searchable)
  • Add fishing
  • Add piping for fluids
  • Add Cuddlefish
  • Add armors
  • Bosses
    • Yetti boss
    • Pharaoh boss
  • Crystal Skull
  • Strafing
  • Network Features
    • In multiplayer, logic to manage players in separate world areas (p1 in world, p2 in hell)
    • Multiplayer - sync head and arm rotation
    • Multiplayer - on death fix body across screen
    • Multiplayer - set target to nearest player
    • Multiplayer -  if client removes placement tell server to add this to the plscementschangedlist
    • Compressing data files for storage an transfer in multiplayer
    • Update new player with blocks changed (different) from last server upload by host
    • Sync time - sun
    • RPC event id when remote player invokes an event
    • upload and download world connections